Usability: Augmented Reality : Principles and Practice by Dieter Schmalstieg download book PDF, MOBI, FB2
9780321883575 0321883578 Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. "Augmented Reality: Principles and Practice" integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For over a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. H�llerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials., Augmented Reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR -- and AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented Reality: Principles and Practice integrates all this knowledge into one single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias HOllerer he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners. This book will be an indispensable resource for everyone interested in AR, including software and app developers, engineers, students and instructors, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials/, Master Augmented Reality (AR), one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual "first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Reality coherently integrates all this research into one single-source reference, presenting the field's most significant work in context with scrupulous accuracy. For over a decade, lead author Dieter Schmalstieg has pioneered both AR theory and application. Together with key innovator Tobias H. H�llerer, he fully addresses theory and practice, illuminating AR from technical and HCI perspectives. They review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. The authors conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR: software developers, students, instructors, researchers, hobbyists, managers, and many others. For use in instructional environments, the authors provide a companion website containing slides, code examples, and other source materials., Today's Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today's most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction-from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
9780321883575 0321883578 Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. "Augmented Reality: Principles and Practice" integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For over a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. H�llerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials., Augmented Reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR -- and AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented Reality: Principles and Practice integrates all this knowledge into one single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias HOllerer he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners. This book will be an indispensable resource for everyone interested in AR, including software and app developers, engineers, students and instructors, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials/, Master Augmented Reality (AR), one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual "first down marker" in TV football games? That's AR -- and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI. Augmented Reality coherently integrates all this research into one single-source reference, presenting the field's most significant work in context with scrupulous accuracy. For over a decade, lead author Dieter Schmalstieg has pioneered both AR theory and application. Together with key innovator Tobias H. H�llerer, he fully addresses theory and practice, illuminating AR from technical and HCI perspectives. They review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. The authors conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study. This book will be an indispensable resource for everyone interested in AR: software developers, students, instructors, researchers, hobbyists, managers, and many others. For use in instructional environments, the authors provide a companion website containing slides, code examples, and other source materials., Today's Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today's most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction-from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.